Skip to content
Bastion Games

Dive Stations

Go deep. Stay quiet. Come home.

Command a WWII submarine with a chart, a hydrophone and a periscope.

Command

Three instruments. One boat.

The chart shows a contact but will not name it. The hydrophone hears through the darkness and weather that blind the periscope. The periscope identifies, but raising the mast is the loudest thing you can do.

Going deep and going quiet genuinely works: prop noise, a thermal layer below 150 feet, and a silent-running step for stopped shafts. Run, or hide. You will need both.

Periscope

Periscope steady…

Range
1200 yd
Bearing
087°
Speed
12 kts
Type
Cargo
Status
Unknown

Sonar

Contact 1
800 yd
Contact 2
1600 yd
Contact 3
----
Contact 4
----

Chart Depth 80 ft

Screenshot to come

Periscope

Hold the glass on a hull for a steady second and a half and she gets a class and a tonnage. Until then she is a bearing, and you are deciding whether that is worth a torpedo.

Screenshot to come

Sonar

It hears straight through the dark and the weather that blind the scope. Contacts light as the beam crosses them and fade behind it.

Screenshot to come

Chart

Zoom, drag and recentre over a real coastline. The chart tells you something is there. It will never tell you what.

Campaign theatres

  • Mediterranean

    6 patrols

    Malta, hot waters and heavily escorted convoys.

  • Atlantic

    6 patrols

    From the Western Approaches to Biscay and the Channel.

  • Baltic

    6 patrols

    Fjords, narrow straits and shallow water. Nowhere to hide.

From the diary

“Time doesn't move right once you're under. Just watch to watch, meal to meal. Same air, same faces.”
— Ship's diary, Mediterranean, second patrol
  • The crew
  • The heat
  • The pubs
  • The birthdays
The boat alongside in the harbour
The boat alongside in the harbour 1 / 11

Ready to take command?

Dive Stations is coming to iPhone, iPad, Mac, Windows and Steam. No date yet. When a store opens, it will be announced here first.